步态情绪识别在智能系统中起着至关重要的作用。大多数现有方法通过随着时间的推移专注于当地行动来识别情绪。但是,他们忽略了时间域中不同情绪的有效距离是不同的,而且步行过程中的当地行动非常相似。因此,情绪应由全球状态而不是间接的本地行动代表。为了解决这些问题,这项工作通过构建动态的时间接受场并设计多尺度信息聚集以识别情绪,从而在这项工作中介绍了新型的多量表自适应图卷积网络(MSA-GCN)。在我们的模型中,自适应选择性时空图卷积旨在动态选择卷积内核,以获得不同情绪的软时空特征。此外,跨尺度映射融合机制(CSFM)旨在构建自适应邻接矩阵,以增强信息相互作用并降低冗余。与以前的最先进方法相比,所提出的方法在两个公共数据集上实现了最佳性能,将地图提高了2 \%。我们还进行了广泛的消融研究,以显示不同组件在我们的方法中的有效性。
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对于机器人来说,在混乱的场景中抓住检测是一项非常具有挑战性的任务。生成合成抓地数据是训练和测试抓握方法的流行方式,DEX-NET和GRASPNET也是如此。然而,这些方法在3D合成对象模型上生成了训练掌握,但是在具有不同分布的图像或点云上进行评估,从而降低了由于稀疏的掌握标签和协变量移位而在真实场景上的性能。为了解决现有的问题,我们提出了一种新型的policy抓取检测方法,该方法可以用RGB-D图像生成的密集像素级抓握标签对相同的分布进行训练和测试。提出了一种并行深度的掌握生成(PDG生成)方法,以通过并行的投射点的新成像模型生成平行的深度图像;然后,该方法为每个像素生成多个候选抓地力,并通过平坦检测,力闭合度量和碰撞检测获得可靠的抓地力。然后,构建并释放了大型综合像素级姿势数据集(PLGP数据集)。该数据集使用先前的数据集和稀疏的Grasp样品区分开,是第一个像素级掌握数据集,其上的分布分布基于深度图像生成了grasps。最后,我们建立和测试了一系列像素级的抓地力检测网络,并通过数据增强过程进行不平衡训练,该过程以输入RGB-D图像的方式学习抓握姿势。广泛的实验表明,我们的policy掌握方法可以在很大程度上克服模拟与现实之间的差距,并实现最新的性能。代码和数据可在https://github.com/liuchunsense/plgp-dataset上提供。
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This paper focuses on designing efficient models with low parameters and FLOPs for dense predictions. Even though CNN-based lightweight methods have achieved stunning results after years of research, trading-off model accuracy and constrained resources still need further improvements. This work rethinks the essential unity of efficient Inverted Residual Block in MobileNetv2 and effective Transformer in ViT, inductively abstracting a general concept of Meta-Mobile Block, and we argue that the specific instantiation is very important to model performance though sharing the same framework. Motivated by this phenomenon, we deduce a simple yet efficient modern \textbf{I}nverted \textbf{R}esidual \textbf{M}obile \textbf{B}lock (iRMB) for mobile applications, which absorbs CNN-like efficiency to model short-distance dependency and Transformer-like dynamic modeling capability to learn long-distance interactions. Furthermore, we design a ResNet-like 4-phase \textbf{E}fficient \textbf{MO}del (EMO) based only on a series of iRMBs for dense applications. Massive experiments on ImageNet-1K, COCO2017, and ADE20K benchmarks demonstrate the superiority of our EMO over state-of-the-art methods, \eg, our EMO-1M/2M/5M achieve 71.5, 75.1, and 78.4 Top-1 that surpass \textbf{SoTA} CNN-/Transformer-based models, while trading-off the model accuracy and efficiency well.
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Supervised Question Answering systems (QA systems) rely on domain-specific human-labeled data for training. Unsupervised QA systems generate their own question-answer training pairs, typically using secondary knowledge sources to achieve this outcome. Our approach (called PIE-QG) uses Open Information Extraction (OpenIE) to generate synthetic training questions from paraphrased passages and uses the question-answer pairs as training data for a language model for a state-of-the-art QA system based on BERT. Triples in the form of <subject, predicate, object> are extracted from each passage, and questions are formed with subjects (or objects) and predicates while objects (or subjects) are considered as answers. Experimenting on five extractive QA datasets demonstrates that our technique achieves on-par performance with existing state-of-the-art QA systems with the benefit of being trained on an order of magnitude fewer documents and without any recourse to external reference data sources.
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Transformer has achieved impressive successes for various computer vision tasks. However, most of existing studies require to pretrain the Transformer backbone on a large-scale labeled dataset (e.g., ImageNet) for achieving satisfactory performance, which is usually unavailable for medical images. Additionally, due to the gap between medical and natural images, the improvement generated by the ImageNet pretrained weights significantly degrades while transferring the weights to medical image processing tasks. In this paper, we propose Bootstrap Own Latent of Transformer (BOLT), a self-supervised learning approach specifically for medical image classification with the Transformer backbone. Our BOLT consists of two networks, namely online and target branches, for self-supervised representation learning. Concretely, the online network is trained to predict the target network representation of the same patch embedding tokens with a different perturbation. To maximally excavate the impact of Transformer from limited medical data, we propose an auxiliary difficulty ranking task. The Transformer is enforced to identify which branch (i.e., online/target) is processing the more difficult perturbed tokens. Overall, the Transformer endeavours itself to distill the transformation-invariant features from the perturbed tokens to simultaneously achieve difficulty measurement and maintain the consistency of self-supervised representations. The proposed BOLT is evaluated on three medical image processing tasks, i.e., skin lesion classification, knee fatigue fracture grading and diabetic retinopathy grading. The experimental results validate the superiority of our BOLT for medical image classification, compared to ImageNet pretrained weights and state-of-the-art self-supervised learning approaches.
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Knowledge graph embedding (KGE), which maps entities and relations in a knowledge graph into continuous vector spaces, has achieved great success in predicting missing links in knowledge graphs. However, knowledge graphs often contain incomplete triples that are difficult to inductively infer by KGEs. To address this challenge, we resort to analogical inference and propose a novel and general self-supervised framework AnKGE to enhance KGE models with analogical inference capability. We propose an analogical object retriever that retrieves appropriate analogical objects from entity-level, relation-level, and triple-level. And in AnKGE, we train an analogy function for each level of analogical inference with the original element embedding from a well-trained KGE model as input, which outputs the analogical object embedding. In order to combine inductive inference capability from the original KGE model and analogical inference capability enhanced by AnKGE, we interpolate the analogy score with the base model score and introduce the adaptive weights in the score function for prediction. Through extensive experiments on FB15k-237 and WN18RR datasets, we show that AnKGE achieves competitive results on link prediction task and well performs analogical inference.
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Digital engineering transformation is a crucial process for the engineering paradigm shifts in the fourth industrial revolution (4IR), and artificial intelligence (AI) is a critical enabling technology in digital engineering transformation. This article discusses the following research questions: What are the fundamental changes in the 4IR? More specifically, what are the fundamental changes in engineering? What is digital engineering? What are the main uncertainties there? What is trustworthy AI? Why is it important today? What are emerging engineering paradigm shifts in the 4IR? What is the relationship between the data-intensive paradigm and digital engineering transformation? What should we do for digitalization? From investigating the pattern of industrial revolutions, this article argues that ubiquitous machine intelligence (uMI) is the defining power brought by the 4IR. Digitalization is a condition to leverage ubiquitous machine intelligence. Digital engineering transformation towards Industry 4.0 has three essential building blocks: digitalization of engineering, leveraging ubiquitous machine intelligence, and building digital trust and security. The engineering design community at large is facing an excellent opportunity to bring the new capabilities of ubiquitous machine intelligence and trustworthy AI principles, as well as digital trust, together in various engineering systems design to ensure the trustworthiness of systems in Industry 4.0.
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Surgical robot automation has attracted increasing research interest over the past decade, expecting its huge potential to benefit surgeons, nurses and patients. Recently, the learning paradigm of embodied AI has demonstrated promising ability to learn good control policies for various complex tasks, where embodied AI simulators play an essential role to facilitate relevant researchers. However, existing open-sourced simulators for surgical robot are still not sufficiently supporting human interactions through physical input devices, which further limits effective investigations on how human demonstrations would affect policy learning. In this paper, we study human-in-the-loop embodied intelligence with a new interactive simulation platform for surgical robot learning. Specifically, we establish our platform based on our previously released SurRoL simulator with several new features co-developed to allow high-quality human interaction via an input device. With these, we further propose to collect human demonstrations and imitate the action patterns to achieve more effective policy learning. We showcase the improvement of our simulation environment with the designed new features and tasks, and validate state-of-the-art reinforcement learning algorithms using the interactive environment. Promising results are obtained, with which we hope to pave the way for future research on surgical embodied intelligence. Our platform is released and will be continuously updated in the website: https://med-air.github.io/SurRoL/
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Learning the underlying distribution of molecular graphs and generating high-fidelity samples is a fundamental research problem in drug discovery and material science. However, accurately modeling distribution and rapidly generating novel molecular graphs remain crucial and challenging goals. To accomplish these goals, we propose a novel Conditional Diffusion model based on discrete Graph Structures (CDGS) for molecular graph generation. Specifically, we construct a forward graph diffusion process on both graph structures and inherent features through stochastic differential equations (SDE) and derive discrete graph structures as the condition for reverse generative processes. We present a specialized hybrid graph noise prediction model that extracts the global context and the local node-edge dependency from intermediate graph states. We further utilize ordinary differential equation (ODE) solvers for efficient graph sampling, based on the semi-linear structure of the probability flow ODE. Experiments on diverse datasets validate the effectiveness of our framework. Particularly, the proposed method still generates high-quality molecular graphs in a limited number of steps.
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Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\textbf{D}$etach the background from the entire $\textbf{D}$ynamic scene, which is called $\text{D}^4$NeRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate $\text{D}^4$NeRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Our code will be released at https://github.com/Luciferbobo/D4NeRF.
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